150x Filetype PPT File size 1.70 MB Source: people.eecs.berkeley.edu
Agenda Intro Four Concepts Effortless Community Learning by Watching Deep Customizability Fluid System-Human Interaction Hands-On Conclusion Goal Learn novel design concepts from games Intro Goal Four Concepts Questions to Keep In Mind Hands-On Conclusion Questions to Keep In Mind How do they apply to general apps? Differences b/t games & general apps? Multi-user vs. single-user mindsets? 3D vs. 2D? One app open vs. multiple windows? Motivation: life/death vs. finishing 5-min early? Intro Goal Four Concepts Questions to Keep In Mind Hands-On Conclusion Effortless Community Motivation Communities Serve as Valuable resources Comment on content Resolve problems Provide collaboration Challenges Critical mass Access to the Internet Ability to find or form the right subgroups Games make it easy Participation in communities Group forming in communities Intro Effortless Community Motivation & Challenges Four Concepts Learning by Watching Games: Easy to Connect Hands-On Deep Customizability Games: Easy to Identify and Form Groups Conclusion Fluid System-Human Interaction Comparison with General Apps Connect to Community Integration Game and community Easy to access Host Servers Dedicated & reliable game servers Enable gamers to host communities on their own game servers Takes a few clicks from within the game itself Benefits Attract critical mass of users Participate in the same location Available for collaboration Nature of Games Multi-player: community is a requirement Intro Effortless Community Motivation & Challenges Four Concepts Learning by Watching Games: Easy to Connect Hands-On Deep Customizability Games: Easy to Identify and Form Groups Conclusion Fluid System-Human Interaction Comparison with General Apps
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