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picture1_Audio For Powerpoint Free Download 74885 | Bbq99bs


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File: Audio For Powerpoint Free Download 74885 | Bbq99bs
premises we are at the most exciting time the creation and evolution of a new media and art form interactive audio design and delivery the issues are still fuzzy but ...

icon picture PPT Filetype Power Point PPT | Posted on 01 Sep 2022 | 3 years ago
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                          Premises
      • We are at the most exciting time:
         – The creation and evolution of a new media and 
           art form:  Interactive Audio Design and 
           Delivery
      • The issues are still fuzzy, but getting clearer 
        by the day
      • Plenty of BIG issues still need to be solved
                                   
                   Our Holy Grail
      The creation and delivery audio soundtracks 
        for interactive entertainment that give the 
        illusion that they were created post-
        production, but are generated or assembled 
        at run-time.
                                
        Our Holy Grail (paraphrased)
     Make games stop sounding like $%%&$@ 
       games!!!
                            
                  Our Holy Grail:
                   How we find it
           (where the heck do we go)
      • Identify challenges
      • Look at people, roles, aesthetic issues 
      • Identify tools, technologies, to be addressed
                                
         Challenges Above and Beyond 
                 Linear Entertainment
      • Music and sound effects need to FIT.
          – Not “kinda fit,”  “Sorta go with,” “almost get it,” “be 
            generally the right mood…”
      • Music and sound need to be as tightly integrated 
         to action as linear media, without having the 
         advantage of precognition
      • Delivery platforms vary
          – Leads to “least common denominator” implementations
                                     
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...Premises we are at the most exciting time creation and evolution of a new media art form interactive audio design delivery issues still fuzzy but getting clearer by day plenty big need to be solved our holy grail soundtracks for entertainment that give illusion they were created post production generated or assembled run paraphrased make games stop sounding like how find it where heck do go identify challenges look people roles aesthetic tools technologies addressed above beyond linear music sound effects fit not kinda sorta with almost get generally right mood as tightly integrated action without having advantage precognition platforms vary leads least common denominator implementations...

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